Chapter 1, "Using OpenGL in a Windows Environment" discusses the main points to consider when writing an OpenGL program that runs under Windows and illustrates those points using a small example program.
Chapter 2, "New Features in OpenGL 1.1" provides information about new features not yet discussed in the OpenGL Programming Guide. Using these features can significantly improve your program's performance. Some of the features are also the basis for a few of the extensions discussed in Chapter 3.
Chapter 4, "Tuning Your OpenGL Application" first provides some general information on enhancing OpenGL performance, then explains how to tune OpenGL applications that run under Windows.